The online racing simulator
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Must... not... reply...
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It's sunny outside, how about we all go for a walk
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Why is it blinking?

What did you use to make it?
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Never used it, but I think it is some kind of "super abs" that prevents lockups.
Flexible chassis
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My understanding is that the cars in LFS are infinitely rigid - they don't bend at all. This is impossible in real life, even if the chassis is reinforced as is the case with racing cars. Road cars flex even more than race cars.

Yes, I know that it takes massive amounts of processing power to model the bending the way it is done in Rigs of Rods.

Anyway, my idea is to add just one pivot point to the middle of the car, so that front and back can rotate a bit in relation to eachother. Maybe another "axle" lengthwise.

I guess this would be MUCH easier on the poor processor. This does not IMO have to be represented visually in any way, saving further power in form of less polygons to deal with.

My knowledge of vehicle dynamics is very limited, so feel free to point out the flaws in my reasoning.

Discuss.
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Sometimes it helps to try a different usb port. They are not the same, although they should be.

Also you could try messing with the power management of usb ports in the device manager.
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Quote from iRace : I really wanted to both save money and give something that would normally go to the junkyard new life.

I like the way you think!
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I have experienced this before, really frustrating. The frame rates were so low that I would crash the car every time. I think it had to do with skin download in my case. The problem went away by itself / can't remember how i fixed it.

Suggestions:

- defrag
- fresh install of LFS
- turn off skin download
- when playing offline disconnect your network and shut down antivirus
- add your LFS folder to antivirus exception list

Are you using a test patch? If yes, try patch Z if it makes any difference.

Also, which version of Windows are you using?
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Separate soundfiles for every user in the server would mean lots and lots of .eng -files, it would be too messy. So randomization would be better.
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Why do you "respected members of the community" have to spam the thread that is specifically for the purpose of furthering the development of the sim? And at the same time there is whining about devs losing interest in this project etc.

Please don't reply to this.
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That should be easy enough to implement, as the "shift-a" settings can already be changed in real time with no fps hit.
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Very nice, physics by someone who knows what he's doing
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Right now they are synced in perfect phase. I'm assuming the cars spawn at the track simultaneously with the engine running, haven't really confirmed this but it would make sense as it is the simplest way.

Different cars could have slightly different idle speeds. (10% max or so would be enough and it would not affect fuel consumption)

Or, idle speed could wander.

What i would really like to see (hear) is unstable idling, running on 3 cylinders for a moment or something to that effect.

I also welcome any pops and bangs from exhaust.

These are little things, and it won't take long for someone to point that out along with Already Suggested (tm).
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Quote from Nathan_French_14 :Yes, they do. Its just the noise's we are missing now.

Suspension noise would be a little pointless imo. The tracks are alot smoother than RBR (obviously). Im not saying the suspension does'nt move, but i just dont think that in a race enviroment, your gonna hear the suspension, especially when doing over 100mph in most cars compared to RBR.

Of course the sounds from suspension would be too faint to hear while driving, except when on curbs (suspension components thumping at tens or hundreds of times per second), and also on bigger hills and bumps.

Or is it the rubber in the wheels that is responsible for the "BBBRRRRRRRRRRPPPPPPPP" -sound?

My guess is both, and then some
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why not
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RBR has sounds for suspension, maybe one day LFS will have those too.
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Quote from MadCat360 :1. Clubsport pedals. PS, the G25's pedals are all plastic except for the actual foot plates and the springs.

No they are not.

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I guess..

Well that's enough offtopic!

I'm reading the exerpts from the book atm, good stuff!

I wonder if the tire model in LFS (or any simulator) includes the different types of friction.
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No, that would be against forum rules and also illegal. Just expressing my interest in this subject in a humorous way.
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You might know this already, but pressing "h" gives you more time to read the messages.
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do any of the axes at the right move when you turn the wheel?
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Thread hijack!

I have the same wheel and I'm going to sell it, what do you think would be a resonable price?
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I don't think this .dll was a complete fail. It did _something_, but it was hard to position the viewpoint the way i like it. When looking to sides my view was blocked by the windscreen..
FGED GREDG RDFGDR GSFDG